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SceneSynchronizerDebugger::singleton()->print(INFO, "The input " + next_input_id + " is missing. Copying it from " + std::string(frames_input[closest_frame_index].id));
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returntrue;
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} else {
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// The input is not set and there is no suitable one.
for (auto client_snap_it = client_snapshots.rbegin(); client_snap_it != client_snapshots.rend(); client_snap_it++) {
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if (client_snap_it->doll_executed_input != FrameIndex::NONE) {
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-
ASSERT_COND_MSG(client_snap_it->doll_executed_input <= current_input_buffer_id, "All the client snapshots are properly cleared when the `current_input_id` is manipulated. So this function is impossible to trigger. If it does, there is a bug on the `notify_frame_processing`.");
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#ifdef DEBUG_ENABLED
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ASSERT_COND_MSG(client_snap_it->doll_executed_input <= current_input_buffer_id, "All the client snapshots are properly cleared when the `current_input_id` is manipulated. So this function is impossible to trigger. If it does, there is a bug on the `clear_previously_generated_client_snapshots`.");
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#endif
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auto server_snap_it = VecFunc::find(server_snapshots, client_snap_it->doll_executed_input);
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