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if (i < p_input.size() && info.default_value.get_type() != p_input[i].get_type() && p_input[i].get_type() != Variant::NIL) {
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NET_DEBUG_ERR("During the input encoding the passed value `" + p_input[i].stringify() + "` has a different type to the expected one. Using the default value `" + info.default_value.stringify() + "`.");
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SceneSynchronizerDebugger::singleton()->print(NS::ERROR, "During the input encoding the passed value `" + std::string(p_input[i].stringify().utf8()) + "` has a different type to the expected one. Using the default value `" + std::string(info.default_value.stringify().utf8()) + "`.");
ENSURE_MSG(player_controller, "There is no player controller and the only allowed snapshot are the one with `FrameIndex` set to NONE. The current one is set to " + last_received_server_snapshot->input_id + " so it's ignored.");
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ENSURE_MSG(player_controller && player_controller->can_simulate(), "There is no player controller and the only allowed snapshot are the one with `FrameIndex` set to NONE. The current one is set to " + last_received_server_snapshot->input_id + " so it's ignored.");
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