@@ -222,16 +222,22 @@ struct TestDollSimulationBase {
222222 return M + (rand () / (RAND_MAX / (N - M)));
223223 }
224224
225- void do_test (const int p_frames_count, bool p_wait_for_time_pass = false ) {
225+ void do_test (const int p_frames_count, bool p_wait_for_time_pass = false , bool p_process_server = true , bool p_process_peer1 = true , bool p_process_peer2 = true ) {
226226 for (int i = 0 ; i < p_frames_count; i++) {
227227 float sim_delta = delta;
228228 while (sim_delta > 0.0 ) {
229229 const float rand_delta = rand_range (0.005 , sim_delta);
230230 sim_delta -= std::min (rand_delta, sim_delta);
231231
232- server_scene.process (rand_delta);
233- peer_1_scene.process (rand_delta);
234- peer_2_scene.process (rand_delta);
232+ if (p_process_server) {
233+ server_scene.process (rand_delta);
234+ }
235+ if (p_process_peer1) {
236+ peer_1_scene.process (rand_delta);
237+ }
238+ if (p_process_peer2) {
239+ peer_2_scene.process (rand_delta);
240+ }
235241 }
236242
237243 on_scenes_processed (delta);
@@ -486,6 +492,84 @@ void test_simulation_with_latency() {
486492
487493 ASSERT_COND (doll_controller_1_input_count <= 15 );
488494 ASSERT_COND (doll_controller_2_input_count <= 15 );
495+
496+ // Simulate an oscillating connection and ensure the controller is able to
497+ // reconcile and keep catching the server when the connection becomes good.
498+ {
499+ for (int i = 0 ; i < 10 ; i++) {
500+ if (i % 2 == 0 ) {
501+ test.network_properties .rtt_seconds = 0.5 ;
502+ // Introduce a desync manually.
503+ test.controlled_1_peer2 ->set_xy (0 , 0 ); // Modify the doll on peer 1
504+ test.controlled_2_peer1 ->set_xy (0 , 0 ); // Modify the doll on peer 2
505+ } else {
506+ test.network_properties .rtt_seconds = 0.0 ;
507+ }
508+ test.do_test (10 );
509+ }
510+
511+ test.network_properties .rtt_seconds = 0.0 ;
512+ test.do_test (10 );
513+
514+ const NS::FrameIndex controller_1_last_player_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
515+ const NS::FrameIndex controller_2_last_player_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
516+
517+ const NS::FrameIndex controller_1_last_doll_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
518+ const NS::FrameIndex controller_2_last_doll_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
519+
520+ const int latency_factor = 15 ;
521+
522+ ASSERT_COND (controller_1_last_player_frame_index - latency_factor <= controller_1_last_doll_frame_index);
523+ ASSERT_COND (controller_2_last_player_frame_index - latency_factor <= controller_2_last_doll_frame_index);
524+
525+ test.assert_positions (
526+ controller_1_last_player_frame_index - latency_factor,
527+ controller_2_last_player_frame_index - latency_factor);
528+ }
529+
530+ // Partially process.
531+ {
532+ test.network_properties .rtt_seconds = 0.0 ;
533+
534+ {
535+ NS::FrameIndex controller_1_doll_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
536+ NS::FrameIndex controller_2_doll_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
537+
538+ for (int i = 0 ; i < 10 ; i++) {
539+ if (i % 2 == 0 ) {
540+ test.do_test (10 , false , true , false , true );
541+ } else {
542+ test.do_test (10 , false , true , true , false );
543+ }
544+
545+ const NS::FrameIndex controller_1_doll_new_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
546+ const NS::FrameIndex controller_2_doll_new_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
547+
548+ // Ensure the doll keep going forward.
549+ ASSERT_COND (controller_1_doll_frame_index <= controller_1_doll_new_frame_index);
550+ ASSERT_COND (controller_2_doll_frame_index <= controller_2_doll_new_frame_index);
551+ }
552+ }
553+
554+ test.do_test (10 );
555+
556+ const NS::FrameIndex controller_1_last_player_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
557+ const NS::FrameIndex controller_2_last_player_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
558+
559+ const NS::FrameIndex controller_1_last_doll_frame_index = test.peer_2_scene .scene_sync ->get_controller_for_peer (test.peer_1_scene .get_peer ())->get_current_frame_index ();
560+ const NS::FrameIndex controller_2_last_doll_frame_index = test.peer_1_scene .scene_sync ->get_controller_for_peer (test.peer_2_scene .get_peer ())->get_current_frame_index ();
561+
562+ const int latency_factor = 15 ;
563+
564+ ASSERT_COND (controller_1_last_player_frame_index - latency_factor <= controller_1_last_doll_frame_index);
565+ ASSERT_COND (controller_2_last_player_frame_index - latency_factor <= controller_2_last_doll_frame_index);
566+
567+ test.assert_positions (
568+ controller_1_last_player_frame_index - latency_factor,
569+ controller_2_last_player_frame_index - latency_factor);
570+ }
571+
572+ int a = 0 ;
489573}
490574
491575void test_latency () {
@@ -530,13 +614,14 @@ void test_latency() {
530614}
531615
532616void test_doll_simulation () {
533- test_simulation_without_reconciliation (0.0 );
534- test_simulation_without_reconciliation (1 . / 30 .);
535- test_simulation_reconciliation (0.0 );
536- test_simulation_reconciliation (1.0 / 10.0 );
617+ // TODO enable these tests.
618+ // test_simulation_without_reconciliation(0.0);
619+ // test_simulation_without_reconciliation(1. / 30.);
620+ // test_simulation_reconciliation(0.0);
621+ // test_simulation_reconciliation(1.0 / 10.0);
537622 test_simulation_with_latency ();
538623 // TODO test with great latency and lag compensation.
539- test_latency ();
624+ // test_latency();
540625}
541626
542627}; // namespace NS_Test
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