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[fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget.
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Editor/Commands/StripAOTDllCommand.cs

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@@ -139,6 +139,9 @@ public static void GenerateStripedAOTDlls(BuildTarget target)
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options = buildOptions,
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target = target,
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targetGroup = BuildPipeline.GetBuildTargetGroup(target),
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#if UNITY_2021_1_OR_NEWER
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subtarget = (int)EditorUserBuildSettings.standaloneBuildSubtarget,
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#endif
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};
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);

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