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[version] Release v8.4.0
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Data~/hybridclr_version.json

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"versions": [
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{
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"unity_version":"2019",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2019-8.1.0"}
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},
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2020-8.1.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2021-8.1.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2022-8.2.0"}
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},
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{
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"unity_version":"2022-tuanjie",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-8.3.0"}
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},
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{
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"unity_version":"2023",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v2023-8.1.0"}
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},
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{
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"unity_version":"6000",
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"hybridclr" : { "branch":"v8.3.0"},
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"hybridclr" : { "branch":"v8.4.0"},
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"il2cpp_plus": { "branch":"v6000-8.1.0"}
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}
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]

RELEASELOG.md

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# ReleaseLog
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## 8.4.0
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Release Date: 2025-07-26.
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### Runtime
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- **[new] IMPORTANT! support custom image format**
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- [change] the type of field `offset` of ldsfld, stfld, ldthreadlocalfld、stthreadlocalfld changed from uint16_t to uint32_t so that supports class with huge static fields.
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- [opt] optimize to use NewValueTypeVar_Ctor_0 for new zero-argument value type and System.Activator.CreateInstance<T>()
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- [opt] optimize new ValueType with zero arguments.
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### Editor
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- [fix] fix the issue that `Texture Compression` option in Build Settings was changed after running `HybridCLR/Generate/All` on Android platform
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## 8.3.0
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Release Date: 2025-07-04.

package.json

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{
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"name": "com.code-philosophy.hybridclr",
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"version": "8.3.0",
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"version": "8.4.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Scripting",

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