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[修改]1. 修改程序集编译结果的路径
1 parent 082796d commit 4b51be5

14 files changed

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src/GameFrameX.SuperSocket.Client.Proxy/GameFrameX.SuperSocket.Client.Proxy.csproj

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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.SuperSocket.Client\GameFrameX.SuperSocket.Client.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Client/GameFrameX.SuperSocket.Client.csproj

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<ProjectReference Include="..\GameFrameX.SuperSocket.Connection\GameFrameX.SuperSocket.Connection.csproj"/>
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<ProjectReference Include="..\GameFrameX.SuperSocket.ProtoBase\GameFrameX.SuperSocket.ProtoBase.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.ClientEngine/GameFrameX.SuperSocket.ClientEngine.csproj

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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.SuperSocket.Server.Abstractions\GameFrameX.SuperSocket.Server.Abstractions.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Command/GameFrameX.SuperSocket.Command.csproj

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<ProjectReference Include="..\GameFrameX.SuperSocket.Primitives\GameFrameX.SuperSocket.Primitives.csproj"/>
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<ProjectReference Include="..\GameFrameX.SuperSocket.Server.Abstractions\GameFrameX.SuperSocket.Server.Abstractions.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Connection/GameFrameX.SuperSocket.Connection.csproj

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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.SuperSocket.ProtoBase\GameFrameX.SuperSocket.ProtoBase.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Http/GameFrameX.SuperSocket.Http.csproj

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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.SuperSocket.ProtoBase\GameFrameX.SuperSocket.ProtoBase.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Kestrel/GameFrameX.SuperSocket.Kestrel.csproj

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<ProjectReference Include="..\GameFrameX.SuperSocket.Server.Abstractions\GameFrameX.SuperSocket.Server.Abstractions.csproj"/>
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<FrameworkReference Include="Microsoft.AspNetCore.App"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Primitives/GameFrameX.SuperSocket.Primitives.csproj

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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.SuperSocket.ProtoBase\GameFrameX.SuperSocket.ProtoBase.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.ProtoBase/GameFrameX.SuperSocket.ProtoBase.csproj

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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<AssemblyOriginatorKeyFile>../../gameframex.key.snk</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

src/GameFrameX.SuperSocket.Server.Abstractions/GameFrameX.SuperSocket.Server.Abstractions.csproj

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<ProjectReference Include="..\GameFrameX.SuperSocket.ProtoBase\GameFrameX.SuperSocket.ProtoBase.csproj"/>
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<ProjectReference Include="..\GameFrameX.SuperSocket.Connection\GameFrameX.SuperSocket.Connection.csproj"/>
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</ItemGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\..\bin\app_debug</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath>..\..\bin\app</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<None Include="../../logo.png">
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<Pack>True</Pack>

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