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[增加]1. 增加是否连接状态的字段
1 parent 91c8b2c commit 1ac4e86

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Lines changed: 658 additions & 633 deletions

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src/GameFrameX.SuperSocket.ClientEngine/ClientSession.cs

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@@ -29,6 +29,9 @@ Socket IClientSession.Socket
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public virtual EndPoint LocalEndPoint { get; set; }
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/// <summary>
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/// Session is connected
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/// </summary>
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public bool IsConnected { get; private set; }
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src/GameFrameX.SuperSocket.ClientEngine/IClientSession.cs

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@@ -28,10 +28,6 @@ public interface IClientSession : IGameAppSession
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// (set) Token: 0x060000A5 RID: 165
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int SendingQueueSize { get; set; }
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// Token: 0x17000024 RID: 36
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// (get) Token: 0x060000A6 RID: 166
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bool IsConnected { get; }
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// Token: 0x060000A7 RID: 167
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void Connect(EndPoint remoteEndPoint);
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