@@ -287,7 +287,7 @@ async Task<bool> Work()
287287 await actor . Inactive ( ) ;
288288 await actor . OnRecycle ( ) ;
289289 ActorMap . TryRemove ( actor . Id , out var _ ) ;
290- LogHelper . Debug ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . Actor . Recycled , actor . Id , actor . Type ) ) ;
290+ LogHelper . Debug ( "ActorManager.CheckIdle, Actor recycled, actorId: {actorId}, actorType: {actorType}, message: {message}" , actor . Id , actor . Type , LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . Actor . Recycled , actor . Id , actor . Type ) ) ;
291291 }
292292 else
293293 {
@@ -330,11 +330,11 @@ async void Save()
330330 }
331331
332332 await Task . WhenAll ( taskList ) ;
333- LogHelper . Info ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . SaveAllStateTime , ( DateTime . Now - begin ) . TotalMilliseconds ) ) ;
333+ LogHelper . Info ( "ActorManager.SaveAll, Save all actor state time: {saveAllStateTime} ms, message: {message}" , ( DateTime . Now - begin ) . TotalMilliseconds , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . SaveAllStateTime , ( DateTime . Now - begin ) . TotalMilliseconds ) ) ;
334334 }
335335 catch ( Exception e )
336336 {
337- LogHelper . Error ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . SaveAllStateError , e ) ) ;
337+ LogHelper . Error ( "ActorManager.SaveAll, Save all actor state, message: {message}, error: {exception}" , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . SaveAllStateError , e ) , e ) ;
338338 throw ;
339339 }
340340 }
@@ -348,7 +348,7 @@ public static async Task TimerSave()
348348 try
349349 {
350350 var count = 0 ;
351- var taskList = new List < Task > ( ) ;
351+ var taskList = new List < Task > ( 2048 ) ;
352352 foreach ( var actor in ActorMap . Values )
353353 {
354354 // 如果定时回存的过程中关服了,直接终止定时回存,因为关服时会调用SaveAll以保证数据回存
@@ -371,15 +371,14 @@ async void Work()
371371 {
372372 await Task . WhenAll ( taskList ) ;
373373 await Task . Delay ( 1000 ) ;
374- taskList = new List < Task > ( ) ;
374+ taskList = new List < Task > ( 2048 ) ;
375375 count = 0 ;
376376 }
377377 }
378378 }
379- catch ( Exception e )
379+ catch ( Exception exception )
380380 {
381- LogHelper . Info ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . TimerSaveStateError ) ) ;
382- LogHelper . Error ( e . ToString ( ) ) ;
381+ LogHelper . Error ( "ActorManager.TimerSave, Timer save all actor state error, message: {message}, error: {exception}" , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . TimerSaveStateError ) , exception ) ;
383382 }
384383 }
385384
@@ -425,7 +424,7 @@ public static async Task CrossDay(int openServerDay, ushort driverActorType)
425424
426425 async Task Work ( )
427426 {
428- LogHelper . Info ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . GlobalActorCrossDay , actor . Type ) ) ;
427+ LogHelper . Info ( "ActorManager.CrossDay, CrossDay actor, actorId: {actorId}, actorType: {actorType}, message: {message}" , actor . Id , actor . Type , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . GlobalActorCrossDay , actor . Type ) ) ;
429428 await actor . CrossDay ( openServerDay ) ;
430429 Interlocked . Increment ( ref a ) ;
431430 }
@@ -438,15 +437,15 @@ async Task Work()
438437 {
439438 if ( ( DateTime . Now - begin ) . TotalSeconds > CrossDayGlobalWaitSeconds )
440439 {
441- LogHelper . Warning ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . GlobalCompCrossDayTimeout , CrossDayGlobalWaitSeconds ) ) ;
440+ LogHelper . Warning ( "ActorManager.CrossDay, GlobalCompCrossDayTimeout, timeout: {timeout}, message: {message}" , CrossDayGlobalWaitSeconds , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . GlobalCompCrossDayTimeout , CrossDayGlobalWaitSeconds ) ) ;
442441 break ;
443442 }
444443
445444 await Task . Delay ( TimeSpan . FromMilliseconds ( 10 ) ) ;
446445 }
447446
448447 var globalCost = ( DateTime . Now - begin ) . TotalMilliseconds ;
449- LogHelper . Info ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . GlobalCompCrossDayComplete , globalCost ) ) ;
448+ LogHelper . Info ( "ActorManager.CrossDay, GlobalCompCrossDayComplete, cost: {cost}, message: {message}" , globalCost , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . GlobalCompCrossDayComplete , globalCost ) ) ;
450449 a = 0 ;
451450 b = 0 ;
452451 foreach ( var actor in ActorMap . Values )
@@ -469,15 +468,15 @@ async Task Work()
469468 {
470469 if ( ( DateTime . Now - begin ) . TotalSeconds > CrossDayNotRoleWaitSeconds )
471470 {
472- LogHelper . Warning ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . NonPlayerCompCrossDayTimeout , CrossDayNotRoleWaitSeconds ) ) ;
471+ LogHelper . Warning ( "ActorManager.CrossDay, NonPlayerCompCrossDayTimeout, timeout: {timeout}, message: {message}" , CrossDayNotRoleWaitSeconds , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . NonPlayerCompCrossDayTimeout , CrossDayNotRoleWaitSeconds ) ) ;
473472 break ;
474473 }
475474
476475 await Task . Delay ( TimeSpan . FromMilliseconds ( 10 ) ) ;
477476 }
478477
479478 var otherCost = ( DateTime . Now - begin ) . TotalMilliseconds - globalCost ;
480- LogHelper . Info ( LocalizationService . GetString ( GameFrameX . Localization . Keys . Core . ActorManager . NonPlayerCompCrossDayComplete , otherCost ) ) ;
479+ LogHelper . Info ( "ActorManager.CrossDay, NonPlayerCompCrossDayComplete, cost: {cost}, message: {message}" , otherCost , LocalizationService . GetString ( Localization . Keys . Core . ActorManager . NonPlayerCompCrossDayComplete , otherCost ) ) ;
481480 }
482481
483482 /// <summary>
@@ -522,9 +521,9 @@ public static void ActorForEach(Action<IActor> action)
522521 {
523522 action . Invoke ( actor ) ;
524523 }
525- catch ( Exception e )
524+ catch ( Exception exception )
526525 {
527- LogHelper . Error ( e ) ;
526+ LogHelper . Error ( "ActorManager.ActorForEach, error, actorId: {actorId}, actorType: {actorType}, exception: {exception}" , actor . Id , actor . Type , exception ) ;
528527 }
529528 }
530529 }
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