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1 | 1 | using GameFrameX.Core.Abstractions.Agent; |
2 | 2 | using GameFrameX.Core.Actors; |
| 3 | +using GameFrameX.Core.Utility; |
3 | 4 | using GameFrameX.Foundation.Logger; |
4 | 5 | using GameFrameX.NetWork.Abstractions; |
| 6 | +using Serilog; |
5 | 7 |
|
6 | 8 | namespace GameFrameX.Core.BaseHandler; |
7 | 9 |
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@@ -29,30 +31,50 @@ public abstract class BaseComponentHandler : BaseMessageHandler |
29 | 31 | /// 初始化 |
30 | 32 | /// </summary> |
31 | 33 | /// <returns>初始化任务</returns> |
32 | | - protected abstract Task InitActor(); |
| 34 | + protected abstract Task<bool> InitActor(); |
33 | 35 |
|
34 | 36 | /// <summary> |
35 | 37 | /// 初始化 |
36 | 38 | /// </summary> |
37 | 39 | /// <param name="message">网络消息</param> |
38 | 40 | /// <param name="netWorkChannel">网络通道</param> |
39 | 41 | /// <returns>初始化任务</returns> |
40 | | - public override async Task Init(INetworkMessage message, INetWorkChannel netWorkChannel) |
| 42 | + public override async Task<bool> Init(INetworkMessage message, INetWorkChannel netWorkChannel) |
41 | 43 | { |
42 | | - await base.Init(message, netWorkChannel); |
43 | | - await InitActor(); |
| 44 | + var initSuccess = await base.Init(message, netWorkChannel); |
| 45 | + if (!initSuccess) |
| 46 | + { |
| 47 | + return false; |
| 48 | + } |
| 49 | + |
| 50 | + initSuccess = await InitActor(); |
| 51 | + if (!initSuccess) |
| 52 | + { |
| 53 | + return false; |
| 54 | + } |
| 55 | + |
44 | 56 | if (CacheComponent == null) |
45 | 57 | { |
46 | 58 | if (ActorId == default) |
47 | 59 | { |
48 | 60 | LogHelper.Fatal($"ActorId is 0, can not get component,{message.GetType().FullName}, close channel"); |
49 | 61 | NetWorkChannel.Close(); |
50 | | - return; |
| 62 | + return false; |
51 | 63 | } |
52 | 64 |
|
53 | | - CacheComponent = await ActorManager.GetComponentAgent(ActorId, ComponentAgentType); |
54 | | - // LogHelper.Info(CacheComp); |
| 65 | + try |
| 66 | + { |
| 67 | + CacheComponent = await ActorManager.GetComponentAgent(ActorId, ComponentAgentType); |
| 68 | + } |
| 69 | + catch (Exception e) |
| 70 | + { |
| 71 | + Log.Fatal(e, "get component failed, close channel"); |
| 72 | + NetWorkChannel.Close(); |
| 73 | + return false; |
| 74 | + } |
55 | 75 | } |
| 76 | + |
| 77 | + return true; |
56 | 78 | } |
57 | 79 |
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58 | 80 | /// <summary> |
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