1+ // ==========================================================================================
2+ // GameFrameX 组织及其衍生项目的版权、商标、专利及其他相关权利
3+ // GameFrameX organization and its derivative projects' copyrights, trademarks, patents, and related rights
4+ // 均受中华人民共和国及相关国际法律法规保护。
5+ // are protected by the laws of the People's Republic of China and relevant international regulations.
6+ //
7+ // 使用本项目须严格遵守相应法律法规及开源许可证之规定。
8+ // Usage of this project must strictly comply with applicable laws, regulations, and open-source licenses.
9+ //
10+ // 本项目采用 MIT 许可证与 Apache License 2.0 双许可证分发,
11+ // This project is dual-licensed under the MIT License and Apache License 2.0,
12+ // 完整许可证文本请参见源代码根目录下的 LICENSE 文件。
13+ // please refer to the LICENSE file in the root directory of the source code for the full license text.
14+ //
15+ // 禁止利用本项目实施任何危害国家安全、破坏社会秩序、
16+ // It is prohibited to use this project to engage in any activities that endanger national security, disrupt social order,
17+ // 侵犯他人合法权益等法律法规所禁止的行为!
18+ // or infringe upon the legitimate rights and interests of others, as prohibited by laws and regulations!
19+ // 因基于本项目二次开发所产生的一切法律纠纷与责任,
20+ // Any legal disputes and liabilities arising from secondary development based on this project
21+ // 本项目组织与贡献者概不承担。
22+ // shall be borne solely by the developer; the project organization and contributors assume no responsibility.
23+ //
24+ // GitHub 仓库:https://github.com/GameFrameX
25+ // GitHub Repository: https://github.com/GameFrameX
26+ // Gitee 仓库:https://gitee.com/GameFrameX
27+ // Gitee Repository: https://gitee.com/GameFrameX
28+ // 官方文档:https://gameframex.doc.alianblank.com/
29+ // Official Documentation: https://gameframex.doc.alianblank.com/
30+ // ==========================================================================================
31+
32+ namespace GameFrameX . Foundation . Extensions ;
33+
34+ public static class DirectoryExtensions
35+ {
36+ /// <summary>
37+ /// 根据路径创建目录,支持递归创建。
38+ /// </summary>
39+ /// <param name="path">目录路径。</param>
40+ /// <param name="isFile">是否为文件路径,如果为true,则创建文件所在的目录。默认为false。</param>
41+ /// <exception cref="ArgumentNullException">当path为null时抛出。</exception>
42+ /// <remarks>
43+ /// 如果路径不存在,会递归创建所有必需的父目录
44+ /// 当isFile为true时,会自动获取文件所在目录路径
45+ /// 支持相对路径和绝对路径
46+ /// 如果目录已存在,则不会进行任何操作
47+ /// </remarks>
48+ public static void CreateAsDirectory ( this string path , bool isFile = false )
49+ {
50+ ArgumentNullException . ThrowIfNull ( path , nameof ( path ) ) ;
51+
52+ if ( isFile )
53+ {
54+ path = Path . GetDirectoryName ( path ) ;
55+ }
56+
57+ if ( ! Directory . Exists ( path ) )
58+ {
59+ CreateAsDirectory ( path , true ) ;
60+ Directory . CreateDirectory ( path ) ;
61+ }
62+ }
63+ }
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