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feat(Foundation.Extensions): 添加目录扩展方法支持递归创建目录
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// ==========================================================================================
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// GameFrameX 组织及其衍生项目的版权、商标、专利及其他相关权利
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// GameFrameX organization and its derivative projects' copyrights, trademarks, patents, and related rights
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// 均受中华人民共和国及相关国际法律法规保护。
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// are protected by the laws of the People's Republic of China and relevant international regulations.
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//
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// 使用本项目须严格遵守相应法律法规及开源许可证之规定。
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// Usage of this project must strictly comply with applicable laws, regulations, and open-source licenses.
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//
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// 本项目采用 MIT 许可证与 Apache License 2.0 双许可证分发,
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// This project is dual-licensed under the MIT License and Apache License 2.0,
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// 完整许可证文本请参见源代码根目录下的 LICENSE 文件。
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// please refer to the LICENSE file in the root directory of the source code for the full license text.
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//
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// 禁止利用本项目实施任何危害国家安全、破坏社会秩序、
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// It is prohibited to use this project to engage in any activities that endanger national security, disrupt social order,
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// 侵犯他人合法权益等法律法规所禁止的行为!
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// or infringe upon the legitimate rights and interests of others, as prohibited by laws and regulations!
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// 因基于本项目二次开发所产生的一切法律纠纷与责任,
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// Any legal disputes and liabilities arising from secondary development based on this project
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// 本项目组织与贡献者概不承担。
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// shall be borne solely by the developer; the project organization and contributors assume no responsibility.
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//
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// GitHub 仓库:https://github.com/GameFrameX
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// GitHub Repository: https://github.com/GameFrameX
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// Gitee 仓库:https://gitee.com/GameFrameX
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// Gitee Repository: https://gitee.com/GameFrameX
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// 官方文档:https://gameframex.doc.alianblank.com/
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// Official Documentation: https://gameframex.doc.alianblank.com/
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// ==========================================================================================
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namespace GameFrameX.Foundation.Extensions;
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public static class DirectoryExtensions
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{
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/// <summary>
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/// 根据路径创建目录,支持递归创建。
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/// </summary>
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/// <param name="path">目录路径。</param>
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/// <param name="isFile">是否为文件路径,如果为true,则创建文件所在的目录。默认为false。</param>
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/// <exception cref="ArgumentNullException">当path为null时抛出。</exception>
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/// <remarks>
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/// 如果路径不存在,会递归创建所有必需的父目录
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/// 当isFile为true时,会自动获取文件所在目录路径
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/// 支持相对路径和绝对路径
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/// 如果目录已存在,则不会进行任何操作
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/// </remarks>
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public static void CreateAsDirectory(this string path, bool isFile = false)
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{
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ArgumentNullException.ThrowIfNull(path, nameof(path));
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if (isFile)
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{
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path = Path.GetDirectoryName(path);
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}
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if (!Directory.Exists(path))
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{
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CreateAsDirectory(path, true);
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Directory.CreateDirectory(path);
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}
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}
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}

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