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fix(encryption): 完善 Encryption 模块的双语文档注释 #6

fix(encryption): 完善 Encryption 模块的双语文档注释

fix(encryption): 完善 Encryption 模块的双语文档注释 #6

Triggered via push March 19, 2026 13:43
Status Success
Total duration 1m 47s
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release.yml

on: push
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12 warnings
release
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/setup-dotnet@v4, paulhatch/semantic-version@v5.4.0, softprops/action-gh-release@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
release: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L169
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L169
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L153
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L102
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L93
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/ReadOnlyTableAttribute.cs#L120
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/VersionControlAttribute.cs#L132
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/CacheTableAttribute.cs#L102
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/PartitionTableAttribute.cs#L138
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release: GameFrameX.Foundation.Orm.Attribute/AuditTableAttribute.cs#L111
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
release
Unexpected input(s) 'format', valid inputs are ['branch', 'tag_prefix', 'use_branches', 'version_from_branch', 'major_pattern', 'major_regexp_flags', 'minor_pattern', 'minor_regexp_flags', 'version_format', 'change_path', 'namespace', 'bump_each_commit', 'search_commit_body', 'user_format_type', 'enable_prerelease_mode', 'bump_each_commit_patch_pattern', 'debug']