fix(ci): 添加缺失的 Build 步骤 #4
Annotations
1 error and 12 warnings
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Process completed with exit code 1.
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Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/setup-dotnet@v4, paulhatch/semantic-version@v5.4.0, softprops/action-gh-release@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L139
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L126
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L90
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L84
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/VersionControlAttribute.cs#L114
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/ReadOnlyTableAttribute.cs#L102
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/PartitionTableAttribute.cs#L117
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/CacheTableAttribute.cs#L90
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Orm.Attribute/AuditTableAttribute.cs#L96
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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GameFrameX.Foundation.Extensions/DirectoryExtensions.cs#L48
Ambiguous reference in cref attribute: 'Directory.CreateDirectory'. Assuming 'System.IO.Directory.CreateDirectory(string)', but could have also matched other overloads including 'System.IO.Directory.CreateDirectory(string, System.IO.UnixFileMode)'.
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Unexpected input(s) 'format', valid inputs are ['branch', 'tag_prefix', 'use_branches', 'version_from_branch', 'major_pattern', 'major_regexp_flags', 'minor_pattern', 'minor_regexp_flags', 'version_format', 'change_path', 'namespace', 'bump_each_commit', 'search_commit_body', 'user_format_type', 'enable_prerelease_mode', 'bump_each_commit_patch_pattern', 'debug']
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