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refactor(Entity): 重构实体基类接口并添加安全过滤器 #56

refactor(Entity): 重构实体基类接口并添加安全过滤器

refactor(Entity): 重构实体基类接口并添加安全过滤器 #56

Triggered via push November 20, 2025 05:50
Status Success
Total duration 48s
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10 warnings
build: GameFrameX.Foundation.Orm.Attribute/VersionControlAttribute.cs#L87
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L112
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L112
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L99
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L63
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L57
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/CacheTableAttribute.cs#L63
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/ReadOnlyTableAttribute.cs#L75
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/PartitionTableAttribute.cs#L90
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GameFrameX.Foundation.Orm.Attribute/AuditTableAttribute.cs#L69
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.