refactor(localization): 重构资源提供者实现以提高性能和可维护性 #54
Annotations
10 warnings
|
build:
GameFrameX.Foundation.Orm.Attribute/VersionControlAttribute.cs#L87
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L112
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L112
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L99
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L63
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/SoftDeleteAttribute.cs#L57
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/ReadOnlyTableAttribute.cs#L75
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/PartitionTableAttribute.cs#L90
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/CacheTableAttribute.cs#L63
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
|
build:
GameFrameX.Foundation.Orm.Attribute/AuditTableAttribute.cs#L69
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|