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Copy pathMenu.cs
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51 lines (35 loc) · 864 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Menu : MonoBehaviour {
public Text pointsText;
public Slider slider;
public GameObject loadingPanel;
private AsyncOperation async = null;
// Use this for initialization
void Start () {
SetPointsText(GameManager.gameManager.points);
}
// Update is called once per frame
void Update () {
if (async == null)
return;
slider.value = async.progress;
}
public void LoadGame()
{
loadingPanel.SetActive(true);
StartCoroutine(Loading());
}
public void SetPointsText(int points)
{
pointsText.text = points.ToString();
}
IEnumerator Loading()
{
async = SceneManager.LoadSceneAsync("Game");
yield return async;
}
}