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136 lines (116 loc) · 2.77 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public enum MissionType
{
SingleRun, TotalMeter, FishesSingleRun
}
public abstract class MissionBase : MonoBehaviour {
public int max;
public int progress;
public int reward;
public Player player;
public int currentProgress;
public MissionType missionType;
public abstract void Created();
public abstract string GetMissionDescription();
public abstract void RunStart();
public abstract void Update();
public bool GetMissionComplete()
{
if((progress + currentProgress) >= max)
{
return true;
}
else
{
return false;
}
}
}
public class SingleRun : MissionBase
{
public override void Created()
{
missionType = MissionType.SingleRun;
int[] maxValues = { 1000, 2000, 3000, 4000 };
int randomMaxValue = Random.Range(0, maxValues.Length);
int[] rewards = { 100, 200, 300, 400 };
reward = rewards[randomMaxValue];
max = maxValues[randomMaxValue];
progress = 0;
}
public override string GetMissionDescription()
{
return "Corra " + max + "m em uma corrida";
}
public override void RunStart()
{
progress = 0;
player = FindObjectOfType<Player>();
}
public override void Update()
{
if (player == null)
return;
progress = (int)player.score;
}
}
public class TotalMeters : MissionBase
{
public override void Created()
{
missionType = MissionType.TotalMeter;
int[] maxValues = { 10000, 20000, 30000, 40000 };
int randomMaxValue = Random.Range(0, maxValues.Length);
int[] rewards = { 1000, 2000, 3000, 4000 };
reward = rewards[randomMaxValue];
max = maxValues[randomMaxValue];
progress = 0;
}
public override string GetMissionDescription()
{
return "Corra " + max + "m no total";
}
public override void RunStart()
{
progress += currentProgress;
player = FindObjectOfType<Player>();
}
public override void Update()
{
if (player == null)
return;
currentProgress = (int)player.score;
}
}
public class FishesSingleRun : MissionBase
{
public override void Created()
{
missionType = MissionType.FishesSingleRun;
int[] maxValues = { 100, 200, 300, 400, 500 };
int randomMaxValue = Random.Range(0, maxValues.Length);
int[] rewards = { 100, 200, 300, 400, 500 };
reward = rewards[randomMaxValue];
max = maxValues[randomMaxValue];
progress = 0;
}
public override string GetMissionDescription()
{
return "Colete " + max + " peixes em uma corrida";
}
public override void RunStart()
{
progress = 0;
player = FindObjectOfType<Player>();
}
public override void Update()
{
if (player == null)
return;
progress = player.coins;
}
}