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222 lines (179 loc) · 5.1 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using Random = UnityEngine.Random;
[Serializable]
public class PlayerData
{
public int coins;
public int[] max;
public int[] progress;
public int[] currentProgress;
public int[] reward;
public string[] missionType;
public int[] characterCost;
}
public class GameManager : MonoBehaviour {
public static GameManager gm;
public int coins;
public int[] characterCost;
public int characterIndex;
private MissionBase[] missions;
private string filePath;
private void Awake()
{
if(gm == null)
{
gm = this;
}
else if(gm != this)
{
Destroy(gameObject);
}
DontDestroyOnLoad(gameObject);
filePath = Application.persistentDataPath + "/save.sav";
missions = new MissionBase[2];
if (File.Exists(filePath))
{
Load();
}
else
{
for (int i = 0; i < missions.Length; i++)
{
GameObject newMission = new GameObject("Mission" + i);
newMission.transform.SetParent(transform);
MissionType[] missionType = { MissionType.SingleRun, MissionType.TotalMeter, MissionType.FishesSingleRun };
int randomType = Random.Range(0, missionType.Length);
if (randomType == (int)MissionType.SingleRun)
{
missions[i] = newMission.AddComponent<SingleRun>();
}
else if (randomType == (int)MissionType.TotalMeter)
{
missions[i] = newMission.AddComponent<TotalMeters>();
}
else if (randomType == (int)MissionType.FishesSingleRun)
{
missions[i] = newMission.AddComponent<FishesSingleRun>();
}
missions[i].Created();
}
}
}
public void Save()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(filePath);
PlayerData data = new PlayerData();
data.coins = coins;
data.max = new int[2];
data.progress = new int[2];
data.currentProgress = new int[2];
data.reward = new int[2];
data.missionType = new string[2];
data.characterCost = new int[characterCost.Length];
for (int i = 0; i < 2; i++)
{
data.max[i] = missions[i].max;
data.progress[i] = missions[i].progress;
data.currentProgress[i] = missions[i].currentProgress;
data.reward[i] = missions[i].reward;
data.missionType[i] = missions[i].missionType.ToString();
}
for (int i = 0; i < characterCost.Length; i++)
{
data.characterCost[i] = characterCost[i];
}
bf.Serialize(file, data);
file.Close();
}
void Load()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(filePath, FileMode.Open);
PlayerData data = (PlayerData)bf.Deserialize(file);
file.Close();
coins = data.coins;
for (int i = 0; i < 2; i++)
{
GameObject newMission = new GameObject("Mission" + i);
newMission.transform.SetParent(transform);
if(data.missionType[i] == MissionType.SingleRun.ToString())
{
missions[i] = newMission.AddComponent<SingleRun>();
missions[i].missionType = MissionType.SingleRun;
}
else if (data.missionType[i] == MissionType.TotalMeter.ToString())
{
missions[i] = newMission.AddComponent<TotalMeters>();
missions[i].missionType = MissionType.TotalMeter;
}
else if (data.missionType[i] == MissionType.FishesSingleRun.ToString())
{
missions[i] = newMission.AddComponent<FishesSingleRun>();
missions[i].missionType = MissionType.FishesSingleRun;
}
missions[i].max = data.max[i];
missions[i].progress = data.progress[i];
missions[i].currentProgress = data.currentProgress[i];
missions[i].reward = data.reward[i];
}
for (int i = 0; i < data.characterCost.Length; i++)
{
characterCost[i] = data.characterCost[i];
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void StartRun(int charIndex)
{
characterIndex = charIndex;
SceneManager.LoadScene("Game");
}
public void EndRun()
{
SceneManager.LoadScene("Menu");
}
public MissionBase GetMission(int index)
{
return missions[index];
}
public void StartMissions()
{
for (int i = 0; i < 2; i++)
{
missions[i].RunStart();
}
}
public void GenerateMission(int i)
{
Destroy(missions[i].gameObject);
GameObject newMission = new GameObject("Mission" + i);
newMission.transform.SetParent(transform);
MissionType[] missionType = { MissionType.SingleRun, MissionType.TotalMeter, MissionType.FishesSingleRun };
int randomType = Random.Range(0, missionType.Length);
if (randomType == (int)MissionType.SingleRun)
{
missions[i] = newMission.AddComponent<SingleRun>();
}
else if (randomType == (int)MissionType.TotalMeter)
{
missions[i] = newMission.AddComponent<TotalMeters>();
}
else if (randomType == (int)MissionType.FishesSingleRun)
{
missions[i] = newMission.AddComponent<FishesSingleRun>();
}
missions[i].Created();
FindObjectOfType<Menu>().SetMission();
}
}