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Copy pathterrine.cpp
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121 lines (96 loc) · 2.8 KB
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#include "terrine.h"
#include "simplexnoise.h"
#include <thread>
#include <iostream>
void * CVoxelTerrine::GetVertexBufferPointer()
{
return &tiles[0];
}
int CVoxelTerrine::GetPrimitiveCount()
{
return tiles.size();
}
CVoxelTerrine::CVoxelTerrine()
{
this->attributes.clear();
this->attributes.push_back({ 0, 4, GL_FLOAT, GL_FALSE, sizeof(VOXEL_TERRINE_TILE), 0 });
this->attributes.push_back({ 1, 2, GL_FLOAT, GL_FALSE, sizeof(VOXEL_TERRINE_TILE), 4 * sizeof(int) });
this->PrimitiveSize = sizeof(VOXEL_TERRINE_TILE);
this->PrimitiveType = GL_POINTS;
}
void CVoxelTerrine::Init(int size)
{
tiles.resize(size*size);
memset(&tiles[0], 0, size*size * sizeof(VOXEL_TERRINE_TILE));
this->size = size;
}
void CVoxelTerrine::Build()
{
VOXEL_TILE_AREA area = { 0,0,size, size };
BuildArea(area);
}
void CVoxelTerrine::BuildArea(VOXEL_TILE_AREA & area)
{
for (int i = area.i; i < size && i - area.i < area.span_i; i++) {
for (int j = area.j; j < size && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->x = j;
p->z = i;
p->size = 1;
p->y = 32 * noise->noise(j*0.005, i*0.005); //noise (j, i);
}
}
for (int i = area.i; i < size && i - area.i < area.span_i; i++) {
for (int j = area.j; j < size - 1 && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->grad[0] = (p + 1)->y - p->y;
}
}
for (int i = area.i; i < size - 1 && i - area.i < area.span_i; i++) {
for (int j = area.j; j < size && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->grad[1] = (p + size)->y - p->y;
}
}
}
void CVoxelTerrine::CutoutArea(VOXEL_TILE_AREA & area)
{
for (int i = area.i; i < size && i - area.i < area.span_i; i++) {
for (int j = area.j; j < size && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
/* p->x = j;
p->z = i;*/
p->size = 0;
//p->y = 32 * noise->noise(j*0.005, i*0.005); //noise (j, i);
}
}
}
void CVoxelTerrine::FlattenArea(VOXEL_TILE_AREA & area, int y)
{
for (int i = area.i; i < size && i - area.i < area.span_i; i++) {
for (int j = area.j; j < size && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->y = y;
}
}
int i = area.i - 1;
if (i < 0) { i = 0; }
for (; i < size && i - area.i < area.span_i; i++) {
int j = area.j - 1;
if (j < 0) { j = 0; }
for (; j < size - 1 && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->grad[0] = (p + 1)->y - p->y;
}
}
i = area.i - 1;
if (i < 0) { i = 0; }
for (; i < size - 1 && i - area.i < area.span_i; i++) {
int j = area.j - 1;
if (j < 0) { j = 0; }
for (; j < size && j - area.j < area.span_j; j++) {
auto p = &tiles[i*size + j];
p->grad[1] = (p + size)->y - p->y;
}
}
}