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Copy pathshaderlib.h
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79 lines (63 loc) · 1.67 KB
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/*
Auto generated by .\shader_lib_gen.py
*/
#include "shader.h"
class CTextureShader : public CShader{
public:
UniformSampler2D tex;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CTextureShader> TextureShader;
class CSimpleSSAOShader : public CShader{
public:
UniformSampler2D view_pos_map;
UniformMatrix projection;
UniformVec3Array ssao_kernel;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CSimpleSSAOShader> SimpleSSAOShader;
class CMergeShader : public CShader{
public:
UniformSampler2D texture_ssao;
UniformSampler2D texture_color;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CMergeShader> MergeShader;
class CBlockShader : public CShader{
public:
UniformVec4Array palette;
UniformMatrix MVP;
UniformMatrix MV;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CBlockShader> BlockShader;
class CTerrineShader : public CShader{
public:
UniformMatrix MVP;
UniformMatrix MV;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CTerrineShader> TerrineShader;
class CTileShader : public CShader{
public:
UniformMatrix MVP;
UniformMatrix MV;
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<CTileShader> TileShader;
namespace shaderlib{
// generated shader objects
extern TextureShader texture_shader;
extern SimpleSSAOShader ssao_shader;
extern MergeShader merge_shader;
extern BlockShader block_shader;
extern TerrineShader terrine_shader;
extern TileShader tile_shader;
void loadshaders();
}