Repository navigation
Expand file tree
/
Copy pathshaderlib.cpp
More file actions
105 lines (77 loc) · 2.87 KB
/
Copy pathshaderlib.cpp
File metadata and controls
105 lines (77 loc) · 2.87 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*
Auto generated by .\shader_lib_gen.py
*/
#include <GL/glew.h>
#include "shaderlib.h"
void CTextureShader::LocateUniforms(){
this->LocateUniform("tex", this->tex);
}
void CTextureShader::Load(){
CShader::Load("./shader/screen/screen.vs", "./shader/screen/texture.fs", "./shader/screen/screen.gs");
}
void CSimpleSSAOShader::LocateUniforms(){
this->LocateUniform("view_pos_map", this->view_pos_map);
this->LocateUniform("projection", this->projection);
this->LocateUniform("ssao_kernel", this->ssao_kernel);
}
void CSimpleSSAOShader::Load(){
CShader::Load("./shader/screen/screen.vs", "./shader/screen/ssao.fs", "./shader/screen/screen.gs");
}
void CMergeShader::LocateUniforms(){
this->LocateUniform("texture_ssao", this->texture_ssao);
this->LocateUniform("texture_color", this->texture_color);
}
void CMergeShader::Load(){
CShader::Load("./shader/screen/screen.vs", "./shader/screen/merge.fs", "./shader/screen/screen.gs");
}
void CBlockShader::LocateUniforms(){
this->LocateUniform("palette", this->palette);
this->LocateUniform("MVP", this->MVP);
this->LocateUniform("MV", this->MV);
}
void CBlockShader::Load(){
CShader::Load("./shader/block/block.vs", "./shader/block/block.fs", "./shader/block/block.gs");
}
void CTerrineShader::LocateUniforms(){
this->LocateUniform("MVP", this->MVP);
this->LocateUniform("MV", this->MV);
}
void CTerrineShader::Load(){
CShader::Load("./shader/terrine/terrine.vs", "./shader/terrine/terrine.fs", NULL);
}
void CTileShader::LocateUniforms(){
this->LocateUniform("MVP", this->MVP);
this->LocateUniform("MV", this->MV);
}
void CTileShader::Load(){
CShader::Load("./shader/tile/tile.vs", "./shader/tile/tile.fs", "./shader/tile/tile.gs");
}
// global shader objects
namespace shaderlib {
TextureShader texture_shader = nullptr;
SimpleSSAOShader ssao_shader = nullptr;
MergeShader merge_shader = nullptr;
BlockShader block_shader = nullptr;
TerrineShader terrine_shader = nullptr;
TileShader tile_shader = nullptr;
}
void shaderlib::loadshaders(){
texture_shader = TextureShader(new CTextureShader);
texture_shader -> Load();
texture_shader -> LocateUniforms();
ssao_shader = SimpleSSAOShader(new CSimpleSSAOShader);
ssao_shader -> Load();
ssao_shader -> LocateUniforms();
merge_shader = MergeShader(new CMergeShader);
merge_shader -> Load();
merge_shader -> LocateUniforms();
block_shader = BlockShader(new CBlockShader);
block_shader -> Load();
block_shader -> LocateUniforms();
terrine_shader = TerrineShader(new CTerrineShader);
terrine_shader -> Load();
terrine_shader -> LocateUniforms();
tile_shader = TileShader(new CTileShader);
tile_shader -> Load();
tile_shader -> LocateUniforms();
}