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Copy pathshader_lib_gen.py
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177 lines (145 loc) · 4.79 KB
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import re
import json
# class Uniform:
# def __init__(self, var_name, var_type):
# self.var_name = var_name
# self.var_type = var_type
# class ArrayUniform(Uniform):
# def __init__(self, var_name, var_type, arr_size):
# Uniform(self, var_name, var_type)
# self.arr_size = arr_size
def scan_uniforms(file):
if file is None:
return []
f = open(file, 'r')
lines = f.readlines()
# print(f, lines)
results = []
for l in lines:
# print(l)
if re.match('^uniform[\s]+[^\s]+[\s]+([a-z]|[A-Z]|_)([a-z]|[A-Z]|[0-9]|_)*;$', l):
sp = l.split()
var_type = sp[1]
var_name = sp[2].replace(';','')
results.append({"var_name":var_name, "var_type":var_type, "array":False})
elif re.match('^uniform[\s]+[^\s]+[\s]+([a-z]|[A-Z]|_)([a-z]|[A-Z]|[0-9]|_)*\[(.*)\];$', l):
sp = l.split()
var_type = sp[1]
var_name = sp[2].replace(' ','').replace('[', ' ').split()[0]
arr_size = sp[2].replace(' ','').replace('[', ' ').split()[1].replace(']',' ').split()[0]
results.append({"var_name":var_name, "var_type":var_type, "array":{"size":arr_size}})
f.close()
return results
decl_header="""/*
Auto generated by %s
*/
#include "shader.h"
"""%(__file__)
impl_header="""/*
Auto generated by %s
*/
#include <GL/glew.h>
#include "shaderlib.h"
"""%(__file__)
#(class_name, [uniform_declare_line])
cls_decl = """
class C%s : public CShader{
public:
%s
void Load();
void LocateUniforms();
};
typedef std::shared_ptr<C%s> %s;
"""
namespace_decl = """
namespace shaderlib{
// generated shader objects
%s
void loadshaders();
}
"""
namespace_impl = """
// global shader objects
namespace shaderlib {
%s
}
"""
extern_entry = """ extern %s %s;"""
extern_impl = """ %s %s = nullptr;"""
load_impl = """
void shaderlib::loadshaders(){
%s
}
"""
extern_assign = """
%s = %s(new C%s);
%s -> Load();
%s -> LocateUniforms();
"""
#(uniform_class, uniform_cpp_name)
uniform_declare_line = """ %s %s;"""
#(class_name, [uniform_locating_line], class_name, vs_fname, fs_fname, gs_fname)
cls_impl = """
void C%s::LocateUniforms(){
%s
}
void C%s::Load(){
CShader::Load(%s, %s, %s);
}
"""
#(uniform_glsl_name, uniform_cpp_name)
uniform_locating_line =""" this->LocateUniform("%s", this->%s);"""
single_type_map = {
'int':'UniformInt',
'float':'UniformFloat',
'vec3':'UniformVec3',
'vec4':'UniformVec4',
'mat4':'UniformMatrix',
'sampler2D':'UniformSampler2D',
}
array_type_map = {
'int':'UniformIntArray',
'float':'UniformFloatArray',
'vec3':'UniformVec3Array',
'vec4':'UniformVec4Array',
'mat4':'UniformMat4Array',
'sampler2D':'UniformSampler2DArray',
}
# shaders = [
# {"name":"TestShader", "identifier":"test_shader","source":[None, './screen/screen.fs', None]}
# ]
def fname_str(fname):
if fname is None:
return 'NULL'
return '"%s"'%(fname,)
def type_str(basetype, isarray):
if not isarray:
return single_type_map[basetype]
else:
return array_type_map[basetype]
def gen(shaders):
decl_gen = decl_header+"\n\n"
impl_gen = impl_header+"\n\n"
for s in shaders:
r = scan_uniforms(s["source"][0])+scan_uniforms(s["source"][1])+scan_uniforms(s["source"][2])
delcare_lines = [uniform_declare_line%(single_type_map[u["var_type"]] if not u["array"] else array_type_map[u["var_type"]] ,u["var_name"]) for u in r]
locating_lines = [uniform_locating_line%(u["var_name"],u["var_name"]) for u in r]
decl_gen += cls_decl%(s["name"], '\n'.join(delcare_lines), s["name"], s["name"])
impl_gen += cls_impl%(s["name"], '\n'.join(locating_lines), s["name"], fname_str(s["source"][0]), fname_str(s["source"][1]), fname_str(s["source"][2]))
externs = [extern_entry%(s["name"], s["identifier"]) for s in shaders]
extern_impl_list = [extern_impl%(s["name"], s["identifier"]) for s in shaders]
namespace_decl_gen = namespace_decl%('\n'.join(externs), )
namespace_impl_gen = namespace_impl%('\n'.join(extern_impl_list), )
decl_gen += namespace_decl_gen
impl_gen += namespace_impl_gen
# print("E" namespace_impl_gen)
externs_assign_list = [extern_assign%(u["identifier"], u["name"], u["name"],u["identifier"],u["identifier"]) for u in shaders]
load_impl_gen = load_impl%('\n'.join(externs_assign_list), )
impl_gen +=load_impl_gen
with open("shaderlib.h","w") as f:
f.write(decl_gen)
with open("shaderlib.cpp","w") as f:
f.write(impl_gen)
print(decl_gen)
print(impl_gen)
gen(json.load(open("shader_lib.json")))