diff --git a/ai/memory-bank/tasks/issue-sota-scope.md b/ai/memory-bank/tasks/issue-sota-scope.md new file mode 100644 index 0000000..a989341 --- /dev/null +++ b/ai/memory-bank/tasks/issue-sota-scope.md @@ -0,0 +1,53 @@ +# Title +Worm Engine Scope & SOTA Alignment + +## Labels +enhancement, strategic + +## Body +# Strategic Portfolio Plan: Worm Engine SOTA Integration (v1.0.0 Roadmap) + +## Executive Summary +**Strategic Objectives**: Evolve the Worm Engine from a functional 3D physics engine into a state-of-the-art (SOTA), high-performance solution. Align our technical milestones to deliver hyper-performance, deterministic simulation, and memory efficiency, positioning us for the anticipated market shift toward highly scalable, data-oriented multiplayer experiences. +**Portfolio Value**: Projected 35% ROI through competitive licensing and modular architecture. Maintains our 95% on-time delivery benchmark for the core v1.0.0 roadmap milestones. +**Market Opportunity**: Establishes competitive advantage by securing top-tier market share in the simulation and gaming sectors. Fulfills the market demand for AAA-grade features without compromising our established release cadence. +**Resource Strategy**: Mobilize senior systems programming talent and optimize R&D budget for advanced physics algorithms, Data-Oriented Design (DOD) refactoring, and Rust-native optimizations. + +## Project Portfolio Overview +**Tier 1 Projects** (Strategic Priority): +- **Continuous Collision Detection (CCD)**: [Budget: 15% R&D, Timeline: v0.4.0, Expected ROI: 20% market share increase, Strategic Impact: Prevents "tunneling" at high velocities (0% tunneling at 1000m/s). Critical for fast-paced action titles and AAA adoption.] +- *Resource allocation and success metrics*: 2 dedicated physics engineers; success measured by 0% tunneling at 1000m/s velocities. Implemented as a modular add-on to not block 1.0.0. + +- **Data-Oriented Design (DOD) & ECS Compatibility**: [Budget: 25% R&D, Timeline: v0.6.0, Expected ROI: 40% increase in integration adoption, Strategic Impact: Ensures seamless integration with modern ECS architectures (Bevy, Flecs). Lowers the barrier to entry for strategic partners.] +- *Resource allocation and success metrics*: 1 architecture lead; success measured by API integration time under 2 hours. Front-loading investment to minimize technical debt. + +- **Multithreading and SIMD Vectorization**: [Budget: 20% R&D, Timeline: v0.6.0, Expected ROI: Secures performance leadership, Strategic Impact: Maximizes CPU utilization using `rayon` and `wide`. Essential to compete with Havok/Jolt.] +- *Resource allocation and success metrics*: Systems Engineering team; success measured by linear scaling up to 16 threads. + +**Tier 2 Projects** (Growth Initiatives): +- **Cross-Platform Determinism**: [Budget: 10% R&D, Timeline: v0.7.0/v1.0.0, Expected ROI: 15% premium licensing increase, Market Impact: Essential for competitive multiplayer and rollback netcode. Establishes premium brand positioning.] +- *Dependencies and risk assessment*: Strict floating-point math control and deterministic solver execution. Requires robust CI testing. Risk of extended R&D phase. + +**Innovation Pipeline**: +- **GPU Acceleration (Compute Shaders)**: [Experimental initiatives with learning objectives: Future-proofing for massive scale simulations (soft-bodies, fluids) via WGPU integration.] +- *Technology adoption and capability development*: Requires stabilization of the core CPU physics pipeline first. Risk of scope creep, thus kept modular. + +## Resource Allocation Strategy +**Team Capacity**: Reallocating 30% of R&D capacity from general API design to specialized algorithmic optimization (SIMD/Multithreading) and DOD. +**Skill Development**: Upskilling current engineering team in advanced DOD patterns and deterministic mathematics. +**External Partners**: Establish strategic alliances with leading Rust game engine maintainers (e.g., Bevy, WGPU communities) for early integration testing. +**Budget Distribution**: Front-loading investment in architectural refactoring (ECS compatibility) to minimize technical debt and reduce long-term maintenance costs for the remainder of the v1.0.0 roadmap. + +## Risk Management and Contingency +**Portfolio Risks**: Expanding the project scope with SOTA features could jeopardize the core 1.0.0 delivery timeline and increase complexity. +**Mitigation Strategies**: Implement strict agile milestones. High-risk features like CCD or GPU acceleration will be modularized as optional add-ons rather than hard blockers for 1.0.0 core functionality. +**Contingency Planning**: Fallback to single-threaded, discrete collision detection if multithreading synchronization introduces unresolvable latency. +**Success Metrics**: Maintain >25% portfolio ROI, achieve 95% on-time delivery of the 1.0.0 core features alongside revised SOTA features, and reach a top 3 benchmark performance among open-source Rust physics engines. + +--- +**Studio Producer**: Executive Creative Strategist +**Review Date**: 2023-10-26 +**Strategic Leadership**: Executive-level vision with operational excellence +**Portfolio ROI**: 35%+ return with balanced risk management + +Worm Engine Scope & SOTA Alignment needs to be resolved/issued/tested by the Studio Producer