You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Commit 34e90bd
Browse filesBrowse the repository at this point in the historyBrowse files
Resolve conflict with other plugin frameworks when hooking ProcessUserCmds
Delay detouring ProcessUserCmds until after other plugin/frameworks have
had a chance to hook it, such as CS2Fixes. If some other plugin hooked it,
then use a fallback input method.
This fallback method is subpar in that:
- It does not prevent weapon switching when number keys bound
- It does not freeze the player in place when using WASD input
As it stands, just delaying hooking results in a successful hook by CS# too,
so this may let both work together. In any case, if the signature is not found
then the fallback method is selected, and is sufficient
Fixes#12
0 commit comments