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'''
####################################
# Robert Hood #
# An Introduction to Interactive #
# Programming in Python #
# #
# Programmign Project #
# Spaceship #
# #
####################################
Mini-project description - Spaceship
In our last two mini-projects, we will build a 2D space game RiceRocks that is inspired by
the classic arcade game Asteroids (1979). Asteroids is a relatively simple game by today's
standards, but was still immensely popular during its time. (Joe spent countless quarters
playing it.) In the game, the player controls a spaceship via four buttons: two buttons
that rotate the spaceship clockwise or counterclockwise (independent of its current velocity),
a thrust button that accelerates the ship in its forward direction and a fire button that
shoots missiles. Large asteroids spawn randomly on the screen with random velocities. The
player's goal is to destroy these asteroids before they strike the player's ship. In the
arcade version, a large rock hit by a missile split into several fast moving small asteroids
that themselves must be destroyed. Occasionally, a flying saucer also crosses the screen and
attempts to destroy the player's spaceship. Searching for "asteroids arcade" yields links to
multiple versions of Asteroids that are available on the web (including an updated version by
Atari, the original creator of Asteroids).
____________________________________
Please note I am siteing the following sources for inspiration for my original Code
This Course and it's great professors:
http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-introduction-to-computer-science-and-programming-spring-2011/index.htm
http://learnpythonthehardway.org/book/
http://www.diveintopython.net/toc/index.html
http://python.net/~goodger/projects/pycon/2007/idiomatic/handout.html
https://en.wikibooks.org/wiki/Python_Programming
____________________________________
For Ease of Creation I'm Useing the 7 Parts of Programming Structure (Modified to 8)
0. Import Python Modules
1. Globals (states) and Artwork
2. Helper Functions
3. Classes
4. Define Event Handlers
5. Create a Frame (and initialize sprites)
6. register Event Handlers
7. start frame and timers
Code Start
____________________________________
'''
# 0. Import Python Modules
import simplegui
import math
import random
# 1. Globals (states) and Artwork
WIDTH = 800
HEIGHT = 600
score = 0
lives = 3
time = 0.5
AngularVelocity = 0.1
Friction = 0.99
Acceleration = 0.2
MissleVelocity = 8
class ImageInfo:
def __init__(self, center, size, radius = 0, lifespan = None, animated = False):
self.center = center
self.size = size
self.radius = radius
if lifespan:
self.lifespan = lifespan
else:
self.lifespan = float('inf')
self.animated = animated
def get_center(self):
return self.center
def get_size(self):
return self.size
def get_radius(self):
return self.radius
def get_lifespan(self):
return self.lifespan
def get_animated(self):
return self.animated
# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image("https://www.dropbox.com/s/m6pu5ofdek3az9q/debris2_blue.png?dl=1")
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image("https://www.dropbox.com/s/edqz8u17ycw89ea/nebula_blue.f2014.png?dl=1")
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("https://www.dropbox.com/s/5bltmhnvl7jfms3/splash.png?dl=1")
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("https://www.dropbox.com/s/0l8oelrvwzr5n2d/double_ship.png?dl=1")
missile_info = ImageInfo([5,5], [10, 10], 3, 50)
missile_image = simplegui.load_image("https://www.dropbox.com/s/s9ivkvuw7bpiwu1/shot2.png?dl=1")
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image("https://www.dropbox.com/s/ow9hc264qdel9hn/asteroid_blue.png?dl=1")
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image("https://www.dropbox.com/s/ypg8qeelne1lryt/explosion_alpha.png?dl=1")
# sound assets purchased from sounddogs.com, please do not redistribute
soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
# 2. Helper Functions
def angle_to_vector(ang):
return [math.cos(ang), math.sin(ang)]
def dist(p,q):
return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)
# 3. Classes
class Ship:
def __init__(self, pos, vel, angle, image, info):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.thrust = False
self.angle = angle
self.angle_vel = angle
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
def draw(self,canvas):
canvas.draw_image(self.image, ship_info.get_center(), ship_info.get_size(), self.pos, ship_info.get_size(), self.angle)
def update(self):
if self.thrust:
PlayerShip.image_center[0] = 45 + 90
self.vel[0] += angle_to_vector(self.angle)[0] * Acceleration
self.vel[1] += angle_to_vector(self.angle)[1] * Acceleration
else:
PlayerShip.image_center[0] = 45
self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
self.vel[0] *= Friction
self.vel[1] *= Friction
self.angle += self.angle_vel
def thrusters_on(self, ThrustEngaged):
if ThrustEngaged:
ship_thrust_sound.rewind()
ship_thrust_sound.play()
else:
ship_thrust_sound.rewind()
ship_thrust_sound.pause()
def shoot(self):
global MissleOnScreen
MissleOnScreen = Sprite([self.pos[0]
+ angle_to_vector(self.angle)[0]
* self.radius, self.pos[1]
+ angle_to_vector(self.angle)[1]
* self.radius], [self.vel[0]
+ angle_to_vector(self.angle)[0]
* MissleVelocity, self.vel[1]
+ angle_to_vector(self.angle)[1]
* MissleVelocity], 0, 0, missile_image, missile_info, missile_sound)
# Sprite class
class Sprite:
def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.angle = ang
self.angle_vel = ang_vel
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
self.lifespan = info.get_lifespan()
self.animated = info.get_animated()
self.age = 0
if sound:
sound.rewind()
sound.play()
def draw(self, canvas):
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle)
def update(self):
self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
self.angle += self.angle_vel
#4. Define Event Handlers
def draw(canvas):
global time, score, lives
# Animiate Background
time += 1
wtime = (time / 4) % WIDTH
center = debris_info.get_center()
size = debris_info.get_size()
canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
canvas.draw_text("Lives: " + str(lives), (WIDTH * 0.10, HEIGHT * 0.05), 20, 'Green', 'monospace')
canvas.draw_text("Score: " + str(score), (WIDTH * 0.75, HEIGHT * 0.05), 20, 'Green', 'monospace')
PlayerShip.draw(canvas) # Draw PlayerShip sprite
BigRock.draw(canvas) # Draw BigRock sprite
MissleOnScreen.draw(canvas) # Draw Missle sprites
PlayerShip.update() # Update PlayerShip sprite
BigRock.update() # Update BigRock sprite
MissleOnScreen.update() # Update Missle sprites
def rock_spawner(): # timer handler that spawns a rock
global BigRock
BigRock = Sprite([random.randrange(800), random.randrange(600)], [-0.5 + random.random(), -0.5 + random.random()], 2 * math.pi * random.random(), (-0.5 + random.random()) / 5, asteroid_image, asteroid_info)
def keydown(key): # Key Down Checking function
if key == simplegui.KEY_MAP["up"]:
PlayerShip.thrust = True
PlayerShip.thrusters_on(True)
elif key == simplegui.KEY_MAP["space"]:
PlayerShip.shoot()
if key == simplegui.KEY_MAP["left"]:
PlayerShip.angle_vel = -AngularVelocity
elif key == simplegui.KEY_MAP["right"]:
PlayerShip.angle_vel = AngularVelocity
def keyup(key): # Key Up Checking function
if key == simplegui.KEY_MAP["up"]:
PlayerShip.thrust = False
PlayerShip.thrusters_on(False)
if key == simplegui.KEY_MAP["left"]:
PlayerShip.angle_vel = 0
elif key == simplegui.KEY_MAP["right"]:
PlayerShip.angle_vel = 0
# 5. Create a Frame (and initialize sprites)
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize PlayerShip, BigRock and Missle sprites
PlayerShip = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
BigRock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0, asteroid_image, asteroid_info)
MissleOnScreen = Sprite([-10,-10], [0,0], 0, 0, missile_image, missile_info)
# 6. register Event Handler(s)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
timer = simplegui.create_timer(1000.0, rock_spawner)
# 7. start frame and timer(s)
timer.start()
frame.start()