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BlurEngine Bebe

Game engine library for Minecraft Bedrock scripting.

Warning: bebe is still in an early stage of development. Backward compatibility is not guaranteed yet, and breaking changes may happen while the public engine surface is still being shaped.

Packages

  • @blurengine/bebe: engine lifecycle, ownership, and runtime scheduling primitives
  • @blurengine/bebe/bedrock: Bedrock edge helpers for block, slot, item, and durability work
  • @blurengine/bebe/catalog: immutable block catalogs plus the built-in vanilla preset
  • @blurengine/bebe/maths: vectors, facings, AABBs, voxel/grid helpers, tweens, and numeric helpers
  • npm install @blurengine/bebe @minecraft/server

Quick Start

import { Context } from "@blurengine/bebe";
import { tweenNumber } from "@blurengine/bebe/maths";

const ctx = new Context();

tweenNumber(ctx, {
  from: 0,
  to: 1,
  durationTicks: 20,
  onUpdate(value) {
    console.warn(`progress: ${Math.round(value * 100)}%`);
  },
});

What Bebe Is For

  • Provide a game engine layer for Bedrock scripting that can own runtime work, compose runtime systems, and grow into higher-level engine systems over time.
  • Keep timers, subscriptions, spawned child scopes, and other runtime work owned by one Context.
  • Provide small runtime helpers for staging owned work over ticks.
  • Keep Bedrock-specific friction at the edge through reusable helpers instead of repeating the same safety and fallback code inside gameplay features.
  • Provide an opt-in block catalog surface so Bedrock features can query curated vanilla block categories without carrying giant local tables.
  • Provide a separate maths surface for vector, facing, AABB, voxel/grid, tween, and scalar helpers without making the root package feel overloaded.

Documentation

Development

npm install
npm run check

License

Licensed under the Apache License, Version 2.0. See LICENSE.

Open Source