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Copy pathGUI.h
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128 lines (119 loc) · 2.78 KB
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Copy pathGUI.h
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128 lines (119 loc) · 2.78 KB
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#define TOP "Imagenes/Top.txt"
#define WELCOME "Imagenes/Welcome.txt"
#define VICTORY "Imagenes/Victory.txt"
#define DEFEAT "Imagenes/Defeat.txt"
#define BOTTOM "Imagenes/Bottom.txt"
#define WAITING_OPONENT "Imagenes/Waiting_oponent.txt"
#define WAITING_TURN "Imagenes/Waiting_turn.txt"
#define CHOOSECLASS "Imagenes/ChooseClass.txt"
#define VSRANGER "Imagenes/VSRanger.txt"
#define VSWIZARD "Imagenes/VSWizard.txt"
#define VSSOLDIER "Imagenes/VSSoldier.txt"
#define HP1 " _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ "
#define SPACE1 " <"
#define SPACE2 "> <"
#define SPACE3 "> "
#define SPACE4 " "
#define SPACE5 " "
//limpiar consola
void clearScreen(){
const char* CLEAR_SCREE_ANSI = "\e[1;1H\e[2J";
write(STDOUT_FILENO,CLEAR_SCREE_ANSI,12);
printf("\b");//backspace para corregir bug a de letra inesperada
}
//imprimir fichero
void printImage (char *path) {//size = B (big) o = S (small)
int c;
FILE *file;
//paths a imagenes en switch
file = fopen(path, "r");
if (file) {
while ((c = getc(file)) != EOF)
putchar(c);
fclose(file);
}
}
//impresion de las barras de vida
void printHP (int myHP, int enemyHP) {//size = B (big) o = S (small)
//mostrar HP en barra
printf(HP1);
printf("\n");
printf(SPACE1);
int hp,i;
hp = myHP/10;
i = 1;
for (i; i<=hp; i++){//parte de la barra llena
printf("_/");
}
for (i; i<=10; i++){//parte de la barra vacia
printf("_ ");
}
printf("_");
printf(SPACE2);
hp = enemyHP/10;
i = 1;
for (i; i<=hp; i++){//parte de la barra llena
printf("_/");
}
for (i; i<=10; i++){//parte de la barra vacia
printf("_ ");
}
printf("_");
printf(SPACE3);
printf("\n");
//imprimir vida en numeros
printf(SPACE4);
printf("HP: %d/100",myHP);
printf(SPACE5);
printf("HP: %d/100",enemyHP);
printf("\n");
}
void printVS (char class) {//size = B (big) o = S (small)
switch(class) {
case WIZARD:
printImage(VSWIZARD);
break;
case RANGER:
printImage(VSRANGER);
break;
case SOLDIER:
printImage(VSSOLDIER);
break;
}
printf("\n");
}
void printWelcome () {
clearScreen();
printImage(WELCOME);
printImage(BOTTOM);
}
void printRoleSelection (){
clearScreen();
printImage(CHOOSECLASS);
printImage(BOTTOM);
}
void printWaitingOponent (){
clearScreen();
printImage(BOTTOM);
printImage(WAITING_OPONENT);
printImage(BOTTOM);
}
void printWaitingTurn (){
printImage(WAITING_TURN);
}
void printCombat (char role, int myHP, int enemyHP){
clearScreen();
printImage(TOP);
printHP(myHP,enemyHP);
printVS(role);
printImage(BOTTOM);
}
void printVict (int winner) {
clearScreen();
if (winner==1){
printImage(VICTORY);
}else{
printImage(DEFEAT);
}
printf("\n");
}