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178 | 178 | "anvilcraft.ponder.block_comparator.header": "Block Comparator", |
179 | 179 | "anvilcraft.ponder.block_comparator.text_1": "When the blocks on either side of the comparator are the same, it’ll send out a signal.", |
180 | 180 | "anvilcraft.ponder.block_comparator.text_2": "Right-click to turn on precise mode—it’ll check super carefully if the blocks are exactly the same.", |
| 181 | + "anvilcraft.ponder.block_devourer.header": "Block Devourer", |
| 182 | + "anvilcraft.ponder.block_devourer.text_1": "When the Block Devourer receives the Redstone signal, it will try to destroy the cube in the 3x3 space ahead.", |
| 183 | + "anvilcraft.ponder.block_devourer.text_2": "The Block Devourer can place the destroyed blocks into the chest back at the back.", |
| 184 | + "anvilcraft.ponder.block_devourer.text_3": "Only a very small portion of the world's base blocks will be retained.", |
| 185 | + "anvilcraft.ponder.block_devourer_anvil.header": "Devour with Anvil", |
| 186 | + "anvilcraft.ponder.block_devourer_anvil.text_1": "The Block Devourer can destroy larger blocks based on the height from which the anvil falls, with a maximum area of 9x9.", |
| 187 | + "anvilcraft.ponder.block_devourer_anvil_fall.header": "Falling Block Devourer", |
| 188 | + "anvilcraft.ponder.block_devourer_anvil_fall.text_1": "When a downward-facing block devourer is hit by an anvil, it will move down one block at the same time.", |
181 | 189 | "anvilcraft.ponder.block_placer.header": "Block Placer", |
182 | 190 | "anvilcraft.ponder.block_placer.text_1": "Block Placer can place blocks in front of it when powered by redstone.", |
183 | 191 | "anvilcraft.ponder.block_placer.text_2": "It can also read the items in the container.", |
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219 | 227 | "anvilcraft.ponder.get_corrupted_beacon.header": "Get Corrupted Beacon", |
220 | 228 | "anvilcraft.ponder.get_corrupted_beacon.text_1": "Beacons have a probability of being transformed.", |
221 | 229 | "anvilcraft.ponder.get_corrupted_beacon.text_2": "The bigger the base, the higher the probability.", |
222 | | - "anvilcraft.ponder.giant_anvil.header": "Get Giant Anvil", |
223 | | - "anvilcraft.ponder.giant_anvil.text_1": "The more anvils you give to zombies, the greater the probability that they will be transformed into giants carrying giant anvils.", |
| 230 | + "anvilcraft.ponder.get_giant_anvil.header": "Get Giant Anvil", |
| 231 | + "anvilcraft.ponder.get_giant_anvil.text_1": "The more anvils you give to zombies, the greater the probability that they will be transformed into giants carrying giant anvils.", |
224 | 232 | "anvilcraft.ponder.heater.header": "Use heater to execute the high-heat recipe", |
225 | 233 | "anvilcraft.ponder.heater.text_1": "It requires 16 kW of power to work in the grid.", |
226 | 234 | "anvilcraft.ponder.heater.text_2": "The heater is now working properly.", |
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268 | 276 | "anvilcraft.ponder.mesh.text_1": "Scaffolding can screen items.", |
269 | 277 | "anvilcraft.ponder.mob_transform.header": "Mob Transform", |
270 | 278 | "anvilcraft.ponder.mob_transform.text_1": "Some mob can be transformed.", |
| 279 | + "anvilcraft.ponder.mode_of_shock.header": "Blocks around the Heavy Iron Block determines Shock mode.", |
| 280 | + "anvilcraft.ponder.mode_of_shock.text_1": "Changing the blocks surrounding the Heavy Iron Block can alter the Shock mode.", |
| 281 | + "anvilcraft.ponder.mode_of_shock.text_2": "For example, resin block can make anvils within the shock range bounce upward once.", |
| 282 | + "anvilcraft.ponder.mode_of_shock.text_3": "Placing Cursed Gold Blocks on the four sides can add equal additional damage to the shock damage.", |
| 283 | + "anvilcraft.ponder.mode_of_shock.text_4": "Placing different gem blocks at the four corners can add various types of damage.", |
| 284 | + "anvilcraft.ponder.mode_of_shock.text_5": "For example, Ruby Blocks can add fire damage.", |
| 285 | + "anvilcraft.ponder.mode_of_shock.text_6": "Sapphire Blocks can add freezing damage.", |
| 286 | + "anvilcraft.ponder.mode_of_shock.text_7": "Topaz Blocks can add lightning damage.", |
| 287 | + "anvilcraft.ponder.mode_of_shock.text_8": "Void Matter Blocks can add armor-piercing void damage.", |
271 | 288 | "anvilcraft.ponder.powered_sliding_rail.header": "Powered sliding rail basics", |
272 | 289 | "anvilcraft.ponder.powered_sliding_rail.text_1": "Without redstone signal, powered sliding rail acts like a sliding rail stop for items and blocks", |
273 | 290 | "anvilcraft.ponder.powered_sliding_rail.text_2": "But living entities like parrots are not affected by the powered rail", |
274 | 291 | "anvilcraft.ponder.powered_sliding_rail.text_3": "Items and blocks passing over will be attracted and stopped", |
275 | 292 | "anvilcraft.ponder.powered_sliding_rail.text_4": "When powered with redstone, it accelerates items and pushes blocks forward", |
| 293 | + "anvilcraft.ponder.range_of_shock.header": "The FallDistance of Giant Anvil determines the shock range", |
| 294 | + "anvilcraft.ponder.range_of_shock.text_1": "Giant Anvil falls 3m can shock an area of 25m²", |
| 295 | + "anvilcraft.ponder.range_of_shock.text_2": "And Giant Anvil falls 16m can shock an area of 1089m²", |
| 296 | + "anvilcraft.ponder.range_of_shock.text_3": "Additionally, shock damage increases with the FallDistance of Giant Anvil.", |
| 297 | + "anvilcraft.ponder.shock.header": "shock on heavy iron block", |
| 298 | + "anvilcraft.ponder.shock.text_1": "When a giant anvil falls onto a heavy iron block", |
| 299 | + "anvilcraft.ponder.shock.text_2": "It unleashes a shockwave ripples outward in all directions", |
| 300 | + "anvilcraft.ponder.shock.text_3": "The shockwave harms any creature not wearing shoes.", |
276 | 301 | "anvilcraft.ponder.simple_chute.header": "Simple chute and normal chute", |
277 | 302 | "anvilcraft.ponder.simple_chute.text_1": "When one chute is connected to the output direction of another chute, it becomes a simple chute", |
278 | 303 | "anvilcraft.ponder.simple_chute.text_2": "The simple chute can receive items from other chutes from multiple directions", |
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